FAQ - The Team's Gear and Vehicles

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The Team's Gear and Vehicles

The Ducks have used the profits from their hockey games to build a super high-tech headquarters nestled safely beneath the Pond. Within this four-tiered bunker exists plenty of storage for all of the weaponry and vehicles that the team needs in their fight against evil. Described below are a complete list of those tools.

Drake 1: This is the team's supercomputer, designed and built by Tanya, whose massive databanks and processing capabilities help the Ducks to track down crime. The computer is linked to an orbiting satellite, to keep tabs on the entire planet at once. With its massive screen and expansive console panel, the computer is capable of many tasks, from chemical analysis of objects to radar scans for Saurian teleportation energy. The blaring alarms of the computer are often the first thing that alerts the team to danger.

The Aerowing: The last airship left from Puckworld's military fleet, the Aerowing is a jet plane that is also capable of interspace flight. The ship has a nose shaped like a hockey mask, and three main exits through front, side, and bottom hatches. There is a seat and seatbelt for each team member, and console panels mainly for navigation and weapons control. The Aerowing also has room to store other vehicles in the cargo bay, including several gliders. It is equipped with a constant link to Drake 1, and emergency medical supplies. Weaponry ranges from dual laser cannons to missle launchers. It has a hangar in the Pond just beneath the ice surface, and the roof of the building has to open to allow the Aerowing to launch.

The Migrator: This is a massive, heavy-duty all terrain vehicle that the Ducks use for ground transportation. Stored in a hangar beneath the Aerowing on the second level of the Pond, the Migrator exits through an underground ramp that leads outside. The cargo bay of the vehicle can hold several Duckcycles, as well as extra supplies for almost any emergency. Engaging the Migrator's battle mode gives the vehicle extra shielding, as well as a more intimidating appearance. Weapons consist of laser cannons of varying strengths.

Duckcycles: Small and manuverable, these are heavy duty motorcycles that can seat two team members at a time. As with all of the Ducks' vehicles, the front takes the shape of a hockey mask. All Duckcycles have a linkup with Drake 1.

Duck Foil: A sleek powerboat designed for high speeds, the Foil is housed in the lowest level of the Pond. It can seat all team members, and has surprising agility for its size.

Luge: A small vehicle designed after its namesake. The pilot has to lay down on his or her back to steer properly, but this vehicle is powered by an engine, and not by downhill gravity.

Duck Stompers: The Ducks have a pair of these hovercraft. They are small enough to seat one pilot, and have duck-shaped feet as landing gear, which provide ground mobility when needed.

Jetblades: These jet-powered rollerblades are built in to the bottoms of the Ducks' boots. They can be activated from the com units.

Skates: Just like the jetblades are concealed within the team's boots, there are also pairs of retractable ice skates.

Mega Migrator X2: An experimental vehicle designed by Tanya to be a replacement for the original Migrator. It was equipped with a battering ram, laser cannons, and mortar launchers. However, the vehicle was put to use without the benefit of testing, and literally fell apart during its first fight.

Puck Launchers and Cannons: The primary weapons of the team, these guns launch pucks that can be programmed to explode, freeze, burn, and give off sleep gas. There are also bola pucks and smoke pucks that can be shot or thrown at an enemy. The cannons are a more cumbersome but powerful version of the launchers, and have to be braced on the shooter's shoulder to fire.

Ice Shield: Worn by Wildwing, this retractable shield is used to protect him and others from unusually heavy fire, when no other cover is available.

FAQ - The Team's Gear and Vehicles